Groundbreaker is the second hub and this is where the game started to lose me. I won't spoil but savour the first area of the game because like I mentioned before, it does not get better than that- storywise (writing, characters, world building) and gameplaywise (combat, exploration and overall 'feel' of the game). okay, he's a 'holy' man who swears a lot which can be funny but I was never invested in his story. Parvati is just a bundle of awkwardness but I love her, she's super funny to keep around and her skill is actually sick, oh yeah the companions have active skills- more on that later. However, the attention to detail shows how important the first hub is to the game with quite a lot to explore, fun quests and two characters to recruit right away, Parvati and Vicar Max. Here's where the RPG comes along, you just pretend the morals and ethics of your character actually matter in your headcanon because that's what I did. It does not matter what you do, the only thing that changes is a powerpoint slideshow at the end explaining what happened to everybody and that's about it, so don't worry about your choices having an impact because they really don't. So, for starters, I do love the first impression the game gives and honestly, it doesn't really get better than that after wrapping up the first area but hey, it doesn't get worse either.Įdgewater is where we land first and the game has time to unravel its issues and introduce people for us to talk to, understand the situation and do what we feel like, whether it's best for you or the people's future. I know it's cliché but I really wish we had a mixed review option because this game has its merits but it ultimately fails in being what tries to be - a very uncharismatic Fallout game, but I can still recommend it for people who enjoy cool companions. Halcyon is at best, a forgettable experience
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